[MUD-Dev] UO rants
Fri Aug 25 07:57:31 New Zealand Standard Time 2000
> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> John Buehler
> Sent: Thursday, August 24, 2000 10:15 PM
> To: mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] UO rants
> The identity in Quake lies primarily with the player, not
> with the character.
> As with Chess, the pieces themselves are not the significant
Depends on the mod, actually. (Check out Counterstrike for Half-Life, which
has interesting aspects such as purchasing of equipment, very short
session-based play, and accumulation of money).
> In a persistent game, the character itself advances its own
This is a huge unexamined assumption regarding muds and other persistent
games. WHY assume that muds are or have to be character-based?
Could not a persistent game be made with no character advancement?
[leaves all extant examples out of the discussion for the sake of argument.
-Raph, who has been meaning to get back to this thread & now has 20 messages
to reply to.
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