[Mud-Dev] Broken currencies

Matt Mihaly the_logos at www.achaea.com
Thu Apr 5 05:49:30 New Zealand Standard Time 2001

On Wed, 4 Apr 2001, Brian 'Psychochild' Green wrote:

> Yes, but remember, perception is reality in MUDs. :)

Perception is reality, period, in my view.

> By "reasonable" I meant limited what players could have.  I'm sure
> the administration could create billions of platinum pieces to "buy"
> an item, which would sort of invalidate the example, no?

> [I wrote:]
>> Try buying things that aren't made anymore such as Rembrandt's
>> paintings for any reasonable amount of dollars.
> Under the definition of "reasonable" above, you can.  Obviously
> people (or entities) have enough money to buy these items, such as
> the paintings you mention.  It doesn't take a government running off
> printing presses of currency to purchase them, does it?

I believe I made the point that players in EQ, for instance, are not
anywhere near relatively as wealthy in the physical world are, due to
the fact that they don't have an effective way to multiply their


MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list