[MUD-Dev] The Monad (was: Broken Economies)

Matt Mihaly the_logos at www.achaea.com
Thu Apr 5 05:59:36 New Zealand Standard Time 2001

On Wed, 4 Apr 2001, shren wrote:

> Monads would be manufactured by players and not found on monsters.
> Now, you have a concrete idea behind the money, and the money is
> assembled by a known quantity of work, instead of having the
> well-known properties of MUD gold.  The money is valuated by it's
> components and thier use instead of by NPC prices.  I think that a
> simple understanding of the source and "absolute value" of money
> might alone change the way it is handled in games - but then again,
> I'm an inexperienced optimist with odd ideas.

Where do you get the reagents? If you buy them with monads, then
someone's getting an objectively bad deal. If you have to put in
effort to gather the reagents, then it's not really any different from
gold on monsters. It's just a resource that has to be harvested. I
don't see that it matters, from a systems (as opposed to a role)
perspective, whether you're harvesting the reagents by killing
monsters or plucking birds.


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