[Mud-Dev] Broken currencies

Matt Mihaly the_logos at www.achaea.com
Thu Apr 5 17:07:36 New Zealand Standard Time 2001

On Thu, 5 Apr 2001, Lars Duening wrote:
> Jim S wrote on Tuesday, April 03 2001, 22:06:13:
>> This last part brought a question to my mind.  Has anyone tried
>> limiting the total amount of currency in their MMOG?
> IIRC, the German mud MorgenGrauen used an approach like this. The
> total amount of money available to the shops is limited; so if
> people want continue to sell their loot, they have to buy things
> every now and then.
> Last time I was there (it's been more than a while), it worked quite
> well. The players weren't too excited, obviously, but it seemed to
> keep the inflation in check.

Is it a success then, in your opinion? In other words (from my POV at
least), would the players be MORE unhappy (even if they don't know it)
if inflation wasn't kept in check?


MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list