[Mud-Dev] Broken currencies

Matt Mihaly the_logos at www.achaea.com
Thu Apr 5 17:09:44 New Zealand Standard Time 2001

On 5 Apr 2001, Miroslav Silovic wrote:

> This leaves the rarity problem. In a realistic economy, the cash is
> produced at a VERY controlled rate (and if you print lots of cash,
> you'll soon have a huge inflation problem). On a typical MUD, the
> cash is constantly produced by mob respawns. This devaluates it
> severely.

Well, no, because in a typical MUD, the cash is taken out of an
unlimited source, but also disppears (hopefully) in various sinks. If
you balance the two, you don't have a devaluation problem. That's
Achaea's situation currently, for instance, and we've seen almost no
average increase in the amount of wealth the average player has.


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