[Mud-Dev] Money supply in game economies (formerly Broken economies)
tdang at U.Arizona.EDU
Sat Apr 7 21:31:26 New Zealand Standard Time 2001
On Thu, 5 Apr 2001, Matt Mihaly wrote:
> But how does a bank avoid widespread fraud in an environment where
> people can have multiple characters and where there is no way to
> recover a loan from a player who just decides to quit?
How about collateral? In-game collateral could be readily
> b) Has anyone implemented systems in their worlds that allow
> players to act truly entrepreneurially? I'm sure someone else can
> come up with a better list of requirements for this, but I'd think
> that it would at least need:
> 1. Multiply your efforts by employing (almost certainly) NPC
Didn't Jeff say he'd done something like this in Ackadia?
Timothy O'Neill Dang / Cretog8
One monkey don't stop no show.
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev