[Mud-Dev] Money supply in game economies (formerly Broken economies)

Timothy Dang tdang at U.Arizona.EDU
Sat Apr 7 21:31:26 New Zealand Standard Time 2001

On Thu, 5 Apr 2001, Matt Mihaly wrote:

> But how does a bank avoid widespread fraud in an environment where
> people can have multiple characters and where there is no way to
> recover a loan from a player who just decides to quit?

How about collateral? In-game collateral could be readily

>   b) Has anyone implemented systems in their worlds that allow
>   players to act truly entrepreneurially? I'm sure someone else can
>   come up with a better list of requirements for this, but I'd think
>   that it would at least need:
>     1. Multiply your efforts by employing (almost certainly) NPC
>     workers.

Didn't Jeff say he'd done something like this in Ackadia?

Timothy O'Neill Dang / Cretog8
One monkey don't stop no show.

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