[MUD-Dev] Movie grosses

Matt Mihaly the_logos at achaea.com
Wed Apr 11 18:20:31 New Zealand Standard Time 2001

On Tue, 10 Apr 2001, Myschyf wrote:

> I'd think you'd need all these figures before you could reasonably
> compare gaming revenues with movie revenues.  Its a natural
> correlation and one I've been tempted to make many times.  Take EQ
> or SWG which I'd equate to a major studio release to something like
> Shadowbane which I'd equate to an independent release.... see how
> well they do (well it isn't as if the respective companies would
> release their earnings or spending figures but it would be nice).
> The other thing that isn't figured in is ongoing support.  I don't
> know that much about the movie industry but once its released, isn't
> the work of the studio pretty much done?  Besides distribution costs
> I mean.  But there's no server farm, there's no customer service,
> there's no complaints about behavior, character names, getting stuck
> in a black hole, bug exploitation, etc etc.  So you don't have the
> same ongoing costs for a movie that you would have for a game.

See the title of the thread. We're talking about gross revenue. Costs
don't matter when comparing gross revenue.


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