StarPeace (was RE: [Mud-Dev] Money supply in game economies)
shren at io.com
Thu Apr 12 13:38:09 New Zealand Standard Time 2001
On Wed, 11 Apr 2001, Ling Lo wrote:
> Michael Dekker wrote on 10. april 2001 17:18:
>> At 07:56 AM 04/09/2001, Jeff Freeman wrote:
>>> Hmm... 'Could be a pretty interesting game in there somewhere.
>>> 'Competing with other businessmen to maintain profitibalility at
>>> least long enough to recoup your investment, sort of thing. Yeah,
>>> I'd play that.
>> You might want to check out StarPeace, http://www.starpeace.net
>> produced by Monte Cristo Games. It is in commercial release nearly
>> worldwide, except for North America. The game is something of an
>> online Sim City where every player starts as a tycoon with $100
>> million to invest. The developers have had a lot of trouble
>> providing a stable playing environment, but the players with the
>> patience to deal with its faults have enjoyed it.
> As a company, they've actually got rather ambitious plans. In
> short, they want you to not only SimCity-it but also Quake-it in the
> future. That is, add on extra modules to allow the players lead an
> invasion of the other team in first-person's. This is notable in
> that they're going for multiple levels of detail/scale from the
> other direction.
> Never thought of that.
That's actually one of my dream games - a persistant state world that
is accessed by different clients with a different view on the world.
You can play the game from a city design perspective, or a first
person perspective, or maybe even a market perspective, trading
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