[MUD-Dev] Camelot Beta 3

Darrin Hyrup shades at mythicgames.com
Fri Apr 13 10:06:04 New Zealand Standard Time 2001

At 09:52 AM 4/11/2001 -0400, Dave Rickey wrote:
>-----Original Message-----
>From: Vincent Archer <archer at nevrax.com>
>>According to Darrin Hyrup <shades at mythicgames.com>:

>>> disqualification filters finish sorting out the bad eggs and those
>>> who's machines don't meet the minimum requirements, the chances of

>> Just to be curious, what are the minimum requirements right now? Is
>> it like a 64Mo GEForce3, 1.2Ghz Athlon with overclocking and 384Mo
>> of Ram with at least a T1, or more like a K6-200, 32Mo and a 4Mo
>> Voodoo 1 on a V22bis modem?

>> (ok, I know the latter will isn't likely to be enough :)

> The latter was closer, I believe the minimum cutoff is a P2 350 or
> better with 64 meg, and a Voodoo3/TNT2 or better.  For decent
> framerates, you're going to want GeForce 1 and a P3 500 with 96 meg.
> Voodoo5's perform decently, but I personally would not recommend a
> technological orphan.  One of the systems on my desk is actually
> under the minimum spec (a P2 300) and it's playable, but barely
> (certain parts of the world can reduce it to a slide-show).

Our most recent published minimum specs (at least for the beta) are as

  Windows 95/98/Me/2000
  350MHz or faster Pentium compatible CPU
  96 MB RAM
  16MB 3D accelerated video card
  56k internet connection

Recommended is more like:

  600 MHz
  128MB RAM
  32MB 3D card

You can get away with somewhat under minimum spec, as Dave mentions
above, but it is a painful process.  The minimum specs may change as
we get closer to launch and optimize code a bit more, etc.


Darrin Hyrup
Mythic Entertainment

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