[MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev] Broken currencies)

Matt Mihaly the_logos at achaea.com
Tue Apr 17 22:32:10 New Zealand Standard Time 2001

On Wed, 11 Apr 2001, Travis Nixon wrote:

> We'll get to a point where players won't mind not getting "stuff"
> from everything they do, but to get there, we need a more solid
> basis for the game than "kill stuff to get stuff to kill bigger
> stuff to get better stuff".

Some of us are already there.


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