[Mud-Dev] Virtual Suicide (Was: Money supply in game economies)
martin at hobgoblin.net
Wed Apr 18 08:57:55 New Zealand Standard Time 2001
On Thursday 12 April 2001 13:27, Daniel.Harman at barclayscapital.com wrote:
(on the subject of uber-guilds)
> Having a defining challenge > that requires such levels of
> organisation is imho a good thing, it > adds complexity to what are
> generally very simple game mechanics.
I agree that having such a challenge is a good thing, but not having
it be your only challenge. Particularly when the goal of the
challenge is to get equipment that will allow you to participate in
more such challenges.
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