[MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev]Broken currencies)

Travis Nixon tnixon at avalanchesoftware.com
Wed Apr 18 10:38:28 New Zealand Standard Time 2001


----- Original Message -----
From: "Matt Mihaly" <the_logos at achaea.com>
To: <mud-dev at kanga.nu>
Sent: Tuesday, April 17, 2001 4:32 PM
Subject: [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE:
[Mud-Dev]Broken currencies)


Matt Mihaly wrote:
> On Wed, 11 Apr 2001, Travis Nixon wrote:

>> We'll get to a point where players won't mind not getting "stuff"
>> from everything they do, but to get there, we need a more solid
>> basis for the game than "kill stuff to get stuff to kill bigger
>> stuff to get better stuff".

> Some of us are already there.

Oh silly Matt, haven't you heard?

Text games don't count.

(removing tongue from cheek and foot from mouth)

:)

Seriously, though, just about anything will work on a small scale with
a dedicated playerbase.  But yes, that was a very sweeping
generalization I made, and for that I apologize wholeheartedly.


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