[MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE: [Mud-Dev]Broken currencies)

Travis Nixon tnixon at avalanchesoftware.com
Wed Apr 18 10:38:28 New Zealand Standard Time 2001

----- Original Message -----
From: "Matt Mihaly" <the_logos at achaea.com>
To: <mud-dev at kanga.nu>
Sent: Tuesday, April 17, 2001 4:32 PM
Subject: [MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions (was RE:
[Mud-Dev]Broken currencies)

Matt Mihaly wrote:
> On Wed, 11 Apr 2001, Travis Nixon wrote:

>> We'll get to a point where players won't mind not getting "stuff"
>> from everything they do, but to get there, we need a more solid
>> basis for the game than "kill stuff to get stuff to kill bigger
>> stuff to get better stuff".

> Some of us are already there.

Oh silly Matt, haven't you heard?

Text games don't count.

(removing tongue from cheek and foot from mouth)


Seriously, though, just about anything will work on a small scale with
a dedicated playerbase.  But yes, that was a very sweeping
generalization I made, and for that I apologize wholeheartedly.

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