[MUD-Dev] [DESIGN] Economy goals (was: Broken currencies)
amsm2 at cam.ac.uk
Wed Apr 18 12:42:08 New Zealand Standard Time 2001
> According to Derek Licciardi:
>> To me vendors and such provide not only a large part of
>> facilitating the transaction between players, but money sinks for
>> the owners(transaction fees, maintenance costs) and enhanced player
>> driven content possibilities.
>> I can't see why these can be so bad.
I've found they also play an effective role of dynamic pricelists -
when someone offers you a trade and you aren't sure of the value of
items, drop into a shop and see what the approximate going rate is, to
ensure you don't get screwed.
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