[MUD-Dev] Re: [DESIGN] Re: Economic & Currency Solutions

Timothy Dang tdang at U.Arizona.EDU
Thu Apr 19 10:35:32 New Zealand Standard Time 2001

On Thu, 12 Apr 2001, Vincent Archer wrote:

> So, the right way to ensure that what you introduced as currency in
> the game remains a currency is to make sure that currency pays for
> services everyone needs (or feels they need to) and goods everyone
> desires. And the way to make sure of that is that there are NPC to
> provide these in exchange for currency.

There are other ways to support a currency. Again, a prime example
would be UO's vendor system (Why does that keep coming up?). Although
it's entirely for player-to-player transactions, the required medium
of exchange is gold. This should put a great deal of force behind the
prescribed currency. The vendors add transaction value to gold which
doesn't exist for any other item. Add to that the fact that one buys
from the vendors with a debit card, avoiding carrying gold around, and
it should be a great support to the currency.

And that sort of thing is possible without any NPC merchants at all.

Timothy O'Neill Dang / Cretog8
One monkey don't stop no show.

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