[MUD-Dev] [TECH] Distributed MUD

Kwon Ekstrom justice at softhome.net
Wed Apr 25 20:55:25 New Zealand Standard Time 2001


----- Original Message -----
From: "Jeremy Noetzelman" <jjn at kriln.com>

> For high load situations, you're going to be better off by havving
> that user handler mux connections into other connections to the
> backend processors, and let the backend guys do the parsing of what
> comes in and out.  More compartmentalization, and you don't have to
> teach the user handlers how to deal with all the different things
> it'd need to know to properly parse client input into stuff that's
> usable by the MUD.

*nod* I had considered that as well, but it seemed to add an
unnecessary extra layer... down the line you need to handle those
connections, each connection using some of your resources.

I was thinking more along the lines of having a gateway server
redirect new connections to an approriate server for handling, which
would distribute the load from there.  I guess that would be similar
to the "searching for fastest server" of Blizzard's battle.net

-- Kwon Ekstrom

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