[MUD-Dev] Where are we now?

Matt Mihaly the_logos at achaea.com
Tue May 1 17:26:19 New Zealand Standard Time 2001

On Tue, 1 May 2001, Brian Hook wrote:

> This is a disturbing trend to me because I've seen a lot of
> developers adopt a very borderline "us vs. them" mentality without
> even realizing it.  They're busy trying to prove a point instead of
> trying to let players enjoy themselves.  And in the end you get
> frustrating, complicated games that appeal to the game playing
> aristocracy instead of being accessible to the masses
> (a.k.a. "dumbed down").

I suspect Mr. Munt would view not dumbing down a product as a good
thing. I know I do.


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