[MUD-Dev] Re: MUD-Dev digest, Vol 1 #335 - 25 msgs

Jessica Mulligan jessica at mm3d.com
Sun May 6 07:15:27 New Zealand Standard Time 2001

At 10:42 PM 05/05/01 -0700, shren at io.com wrote:
>> On Fri, 4 May 2001, Frank Crowell wrote:

>>> The Worlds.com patent specifically covers the end user's ability
>>> to limit the number of graphical images, called "avatars," seen on
>>> the user's screen. A game like EverQuest uses a more broad visual
>>> control that covers the user's ability to see the whole world,
>>> players, monsters, nature, landscape, everything.

>> Level of detail technology.  Very, very interesting - it was
>> revolutionary when it appeared in Sacrifice recently.  If he has a
>> six year old patent on it, he's got something.  Maybe not enough to
>> win, but I doubt the issue will be dismissed out of hand in court.

Actually, I believe Kesmai's Air Warrior was doing this in 1987.  I
don't remember if Meridian59 (1995) did it also; Mike Sellers or
Damion Schubert might know.


He either fears his fate too much,
Or his deserts are small,
That dares not put it to the touch,
To gain or lose it all.

A toast by the infamous Marquis of Montrose (1612-1650 AD) on the eve of battle

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