[MUD-Dev] Logical MUD Areas

John Buehler johnbue at msn.com
Tue May 8 15:15:25 New Zealand Standard Time 2001

Travis Nixon writes:
> John Buehler wrote:

>> I mentioned elsewhere that I believe that we are all responsible
>> for our interactions with children.  If a child is paying attention
>> to what I'm doing, I should be mindful of my actions.  If I am
>> writing a book that children will read, I should be mindful of my
>> words.  And so on.

> Let me just clarify a little here, because in a sense I agree with
> you.  If I'm writing a book that's INTENDED for children, I should
> be mindful of my words.

> But I think it's rather silly to say that if I'm a Clive Barker or a
> Stephen King writing a new horror novel that I should be mindful of
> my words because a child might read it.

> I am not interested in making games for children.  I'm interested in
> making games for adults.  And yes, children might play them.  Sorry,
> but that's a fact of life.  But to say that I should limit the sorts
> of things I allow in the game just because some parent is not
> parenting is patently silly.

> It sounds to me like you're saying that ALL games should be mindful
> of their actions because children might (and in reality probably
> will) play them, and that would be the point where I vehemently
> disagree. :)

Disagree away.  It sounds to me like you're saying that authors get to
turn a blind eye to the damage that their works will do.  They know it
will happen, but they comfort themselves with the idea that the good
is outweighing the bad by a couple orders of magnitude.
Unfortunately, I'd argue that there isn't much that's inherently
'good' about these games.

Time will tell.


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