[MUD-Dev] Innovation restrictions (was: Information sharing)

Koster Koster
Tue May 8 20:30:20 New Zealand Standard Time 2001

> -----Original Message-----
> From: SeronisROTv3 at aol.com
> Sent: Tuesday, May 08, 2001 8:08 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Innovation restrictions (was: Information
> sharing)

> Matt Mihaly  writes:
>>> Richard A. Bartle wrote:

>>> On the other hand, the gameplay doesn't improve relentlessly at
>>> all. I > wish some publishers would re-release old games using
>>> modern graphics.

>>  Yeah! Of course, they do re-release popular franchises using
>>  modern graphics and the results are sometimes spectacular (such as
>>  Donkey Kong Country or Mario 64 or either of the two N64 Zelda
>>  games).

> I dont think that was the meaning Richard had.  I personally would
> like to see the EXACT same game re-released with newer graphics...
> not just a new version of an old game to carry on the series.  For
> example..  Any of the early Final Fantasy games or Phantasy Star
> games.  If those were re-released on a newer system with decked out
> graphics it would probably sell.  IMHO

There is some of this going on. For recent examples:

  - many of the announced Gameboy Advance titles are actually ports of
  the original SNES titles.

  - most "classic game updates" like Centipede 3d and the like include
  the original game intact, sometimes as an Easter egg, often with
  updated graphics. A good example I recently picked up was Q*Bert for
  the Dreamcast.

  - there are often fan efforts to redo classic titles that are no
  longer available. I know of an Ultima I and an Ultima III, Drol, and
  an Archon effort (that I am very much looking forward to, they even
  got the original data sets from Jon Freeman).


I would love to redo LegendMUD with graphics someday, because I think
that some aspects of the gameplay would come as a real surprise to
players used to EQ; on the other hand, I don't actually think the
technology is up to it in some ways...!

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