[MUD-Dev] Logical MUD Areas

Brad Triem triem at sierranv.net
Tue May 8 22:40:58 New Zealand Standard Time 2001

John Buehler wrote:

> Disagree away.  It sounds to me like you're saying that authors get
> to turn a blind eye to the damage that their works will do.  They
> know it will happen, but they comfort themselves with the idea that
> the good is outweighing the bad by a couple orders of magnitude.
> Unfortunately, I'd argue that there isn't much that's inherently
> 'good' about these games.

> Time will tell.

Time has already told.  Games, violent et. otherwise, have been around
for longer than we can historically account for.  Are we less
civilized because of the, yes, violent games of the past?


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