[MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Paul Schwanz - Enterprise Services
Paul.Schwanz at Sun.COM
Fri May 11 10:38:08 New Zealand Standard Time 2001
Dave Rickey wrote:
> -----Original Message-----
> From: Paul Schwanz - Enterprise Services <Paul.Schwanz at Sun.COM>
>>> (Delerious talked about this in an essay at xrgaming.net. I
>>> believe that article is somewhere in the archives.)
>> Just ironing out a brain cramp. I think the writer's name was
>> Delusion, not Delerious. :P Anyway, the article was specifically
>> about making game worlds bigger. I don't recall the name of the
>> article, but I think it was hosted by LtM when he was at
>> xrgaming.net. Maybe someone else has a link.
> Okay, unless I'm mistaken, what you are referring to is the "Subway
> Effect", an article written by "Saturnino" during the EQ beta.
> Essentially, the thrust of the article is that the effective
> distance from any point in the game world to any other point is the
> distance from the nearest teleport nodes. The effect of this on the
> overall psychological and social space is a negative one, by
> removing geological separation you may increase the number of
> personal interactions to the point where little socializing occurs.
> It's a fundamental example of how a gameplay decision can have
> unintended social impact.
Well...no, that isn't the one I'm talking about, but it sounds
interesting. Do you have a link to that article?
Now that the search engine at kanga.nu is working better, I was able
to find the article. I think that its content fits very well with
what Sie Ming suggested for improving trade skills. Delusion also
talks about the relationship between localization and interesting
The original article is here:
It is also recorded in the kanga archives here:
My apologies for the noise, but I thought the article was interesting
enough to deserve another mention.
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