[MUD-Dev] Libs for 3D Client/Servers

Alistair Milne vw_krug at ntlworld.com
Tue Jul 3 22:45:10 New Zealand Standard Time 2001

> From: J C Lawrence

>   -- 1st person UI preferred, tiled 3rd/isometric/overhead
>   disliked

There are certain multiplayer role playing games out there where I
believe if the developers had gone for a full 3D engine it would
have spoiled the game and made it another MeToo rather than a top
quality product.  Baldur's Gate and Diabolo are good examples.
Could you imagine playing those games from a 1st-person Quake
perspective, or an over-the shoulder Tomb Raider angle?  I shudder
to think.


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