[MUD-Dev] Libs for 3D Client/Servers
bwh at wksoftware.com
Tue Jul 3 23:53:38 New Zealand Standard Time 2001
At 09:53 PM 7/3/01 -0400, Jonric wrote:
> Modules can be joined by portals so players can move from one
> single-module server to another.
I just read that on their FAQ also. So it would seem that you could
"cluster" a world together by having a bunch of "module servers"
connected by portals locally, and effectively you would have
> Characters can be stored in a central "Vault" or locally.
This is probably the key issue more than anything else. I assume
that if someone was going to do "Graphical Mud in a Box" for
commercial use, that the operators would want the character data to
be server side only instead of in a central vault of their control.
Of course, I don't believe Bioware/Interplay will allow for-profit
NWN servers. I don't remember what the FAQ said about that.
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