[MUD-Dev] Server hosting
myrddin at seventh.net
Mon Jul 9 10:35:43 New Zealand Standard Time 2001
> -----Original Message-----
> From: Brian Hook
> Can someone give me the scoop on how most MUDs are hosted? I'm
> assuming something a bit more elaborate than a server running off
> a cable modem in someone's bedroom, but I could be wrong.
Depends on the game, obviously, but to give you a few examples:
Avatar, a pretty large (text) MUD, with 200+ ppl online at a time,
supposedly runs on a DSL line in the Imps basement. It use to have
a dedicated server, but apparently their ISP was having trouble so
he moved it to his DSL line.
My Test MUD runs on a dedicated server, co-located at an ISP in
AZ. My testing grounds have no amount of users whatsoever, but I
like to maintain absolute control over my testing
environment. Plus, when it actually becomes a Public server, I
have 100% cpu and memory to use.
Most other MUDs - a host-share, ie: www.inetsolve.com
DSL: DSL would probably be ok if you got a high end business line,
obviously this also depends on the number of users you have on the
MUD at one time. Too many and its easy to saturate a low quality
Cable: Connection bandwidth is too variable for my tastes. I'm
sure some small MUDs don't have a problem running on a cable
modem, but a MUD of decent size would have noticeable lag during
Dedicated Server: Obviously, this is my favorite choice. You get
the reliability of a hosted connection while maintaining control
over your server.
Host-share: This is the most common, and I would say 95% of the
MUDs out there are hosted in a shared hosting
environment. Inetsolve (the example above) usually has around 15
MUDs hosted on a single server. Because of this, they are picky
about system resources.
However, please note that most common web hosts will /not/ host a
MUD. They almost always have to be in the business for it (like
inetsolve is), because the drain to system resources is a lot larger
than just hosting a website.
Hope that helps :)
Corey Crawford | myrddin at seventh.net
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