[MUD-Dev] Libs for 3D Client/Servers

Joel Chestnutt jec34 at cornell.edu
Mon Jul 9 13:58:48 New Zealand Standard Time 2001

At 06:17 AM 7/9/01, you wrote:

> If people wanted to go tile based, I don't see why they
> couldn't. I wonder how popular a tile based came would be in a
> years time when it would be ready. You certainly might be able to
> leverage some of its advantages such as deformable maps etc, but
> even so I'm not convinced you'd get that many players.

> The question is, why aren't there any already out there?

Nexus: Kingdom of the Winds is a commercial tile-based mud that's
been out for a little while (1997 in the US).


I don't know anything about the size of their user base, though.


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