[MUD-Dev] GPL (was:Libs for 3D Client/Servers)
jbmud at cbasoftware.com
Tue Jul 10 14:22:29 New Zealand Standard Time 2001
Travis Casey <efindel at earthlink.net> wrote:
> Umm... no, I wasn't forgetting that. I didn't say that it's
> necessarily economically viable -- only that the GPL does not
> prevent one from collecting money or making a profit. As I said,
> if the GPL *did* prevent those things, then Red Hat could not
True, but Redhat isn't a development company and as I understood the
original question it was about the viability to develop _and_ sell
such a product (?).
If you did, in fact, develop a high-quality mud-suite I beleive that
it would follow the Linux path. A few strong companies with lots of
money to spend on advertising and trademark building would take most
of the market and the possibility for the developer to live on it
would be small.
>> That you must release the source code is not the big
>> problem. That you must let everyone copy and redistribuate it
>> however they want to (including not paying you for doing so) is.
> I already posted some ideas for (partially) getting around that
> problem. For example, one method is to make your client GPL, but
> not your server. Thus, people are free to copy the client, but
> anyone wanting to set up a competing server would have to write
> their own.
That could be a good solution.
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