[MUD-Dev] Toward a Craftier Dragon

Maximus Maximus at Vaultnetwork.com
Tue Jul 10 17:32:45 New Zealand Standard Time 2001

At 11:22 AM 7/10/01 -0400, you wrote:

> Often in fantasy fiction, dragons are presented as magical
> creatures that are highly intelligent and conniving.  I've yet to
> face such a dragon in an MOG.  In order to do so, it seems to me
> that the dragon would need to be player controlled.  AI is just
> not capable of the sort of craftiness I'd like to see.  Here is a
> possible model for player controlled dragons in a typical fantasy
> MUD.

Hi Phinehas,

That is an excellent idea! The only things I see wrong with it are
game balance issues.

  1) A lot of people would want to play the dragon, so I guess some
  kind of limited number would have to made available and fairly
  given out.

  2) Enough dragons would have to exist to balance the number of
  players so they at least had a chance to survive. Imagining a
  hundred people ganging up to slay it.

Other than that, I personally would really look forward to something
like that.


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