[MUD-Dev] Libs for 3D Client/Servers

Vincent Archer archer at frmug.org
Wed Jul 11 11:04:43 New Zealand Standard Time 2001


According to Adam Martin:

> Does anyone have approximate figures on what the hardware
> requirements are like, server-side? Turbine was alleged to be able
> to handle 3000 people/server (only I never quite found out what
> the servers were running! I guess p3-750's or similar given the
> timing of the article that made the claim).

Turbine can get away with it since the most CPU intensive operations
(the MOB A.I.) are down to a barebone minimum. Mobs have very few
states and no pathfinding to speak of.

If you go to the current top-of-the-line hardware, which would be a
quadri-processor Ghz board (with oodles of the ram pouring thru the
backpanel of the rack, too :) ), you could probably run a good-sized
world on a single box.

I think Mythic indicated that each world for Dark Age of Camelot
(which is intended to have an EQ-level population, so peak
connections of 2500 people on a world) would run on a cluster of 4
boxes; one per realm plus a central server (runs the frontier areas
or central as running the database/backup/login services? can't
remember).

--
	Vincent Archer			Email:	archer at frmug.org

All men are mortal.  Socrates was mortal.  Therefore, all men are Socrates.
							(Woody Allen)
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