[MUD-Dev] Libs for 3D Client/Servers

Luke Carruthers luke at hiddensignal.com
Thu Jul 12 12:34:52 New Zealand Standard Time 2001

I'm curious as to why no-one has mentioned the V12 engine from
Garage Games (www.garagegames.com) in this thread yet. On the
surface at least, it seems to fit most of the criteria -
"commercial" quality (was the basis for Tribes 2), cheaply available
(US$100), relatively unrestrictive license that allows commercial
efforts, and highly customisable via available tools let alone the
fact that you have the source code (it would seem, anyway - RPG's
(www.planettribes.com/rpg) have been built on the Tribes 1 version
of the engine just using the available tools). It may be missing
many of the elements such as database access required to implement
(larger scale) persistent worlds, but it would seem to be possible
to produce a set of add-ons covering these things if they are too
difficult for a sizable enough segment of the market. There are of
course still things like art and (god forbid) gameplay design to do,
but even so it seems to fit the requirements for a commercial
platform. Am I missing something?


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