[MUD-Dev] GPL (was:Libs for 3D Client/Servers)
bobbymartin at hotmail.com
Thu Jul 12 15:48:46 New Zealand Standard Time 2001
> ghovs wrote:
>> I've actually heard of people releasing stuff under GPL for
>> non-profit use, and allowing anyone planning something else to
>> negotiate a commercial license.
> You can't do that with GPL. If you're releasing code under GPL you
> grant certain rights to all other parties without difference if
> they are non-profit users or companies. You can require payment
> for your source code but since whoever would buy it could
> distribute it without limits it's pointless.
This is not true. There is benefit to being able to re-release under a
different license code that you have released under the GPL.
Assume I run Fantastic Adventures, a company that produces a commercial
MMORPG. I see the need for an easy to use messaging system that is fast and
has low throughput for client to server communications. I see ARMI
(shameless plug), a GPL SourceForge project to do just that. I can't use
the GPL code in my client, since I want to release the client without
releasing the source code. However, if I can contact all of the owners of
the copyright on ARMI, I can negotiate the same code under a different
license which would allow me to use it in my product without making my
product open source. Thus, I pay those copyright holders and obtain the
code under a license that lets me do whatever I want with it.
Cosm Development Team
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev