[MUD-Dev] Chatting in MMPORPGs

Eli Stevens listsub at wickedgrey.com
Mon Jul 23 09:47:34 New Zealand Standard Time 2001

----- Original Message -----
From: <lhulbert at hotmail.com>
> On Tue, 10 Jul 2001 13:19:41 -0700 (PDT)
> Peter Tyson <ptyson at datamonitor.com> wrote:

>> Am I the only one who finds the inability to identify speakers
>> annoying? :) And how do you overcome it?!

> The way nature does, of course.  Have the character's mouth move
> in concert with the voice :P.

And add positional audio clues.  If someone says something behind
you, you know which way to turn and all that.

I only have 2 speakers on my box ATM, can anyone pipe up and say how
effective EAX and other 3d sound systems are?


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