[MUD-Dev] Design patterns for game database implementations

J C Lawrence claw at kanga.nu
Thu Jul 26 00:22:43 New Zealand Standard Time 2001

On Wed, 25 Jul 2001 23:08:20 -0700 
J C Lawrence <J> wrote:
> On Mon, 23 Jul 2001 14:41:19 -0700 Caliban Tiresias Darklock
> <caliban at darklock.com> wrote:

>> So what I'm wondering is, how have other people managed their
>> game databases, and what successes and failures have come to
>> light in those efforts?

> One of my many hacks on this was:

While I haven't checked on its status lately, TDBM with its ability
to tag records with symboloic tags in addition to the normal direct
index would seem worth looking at for your needs.


J C Lawrence                                    )\._.,--....,'``.	    
---------(*)                                   /,   _.. \   _\  ;`._ ,.
claw at kanga.nu                                 `._.-(,_..'--(,_..'`-.;.'
http://www.kanga.nu/~claw/                     Oh Freddled Gruntbuggly
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