[MUD-Dev] Something in the water
Thu Jul 26 08:51:05 New Zealand Standard Time 2001
J C Lawrence wrote:
<SNIP> <snip> <snip> (whew...that was long... ;) )
> Underneath is a semi-Pavlovian model which assumes that positive
> rewards for Good Behaviour will encourage further Good Behaviour
> (Pavlov concentrated more on negative reinforcement). Central to
> such an approach is the idea that the Good Behaviour can be both
> defined and quantified, and then, that given such (which is
> tacitly assumed) that a system can be arranged which created the
> positive reinforcement loop.
So...perhaps the easiest method would be to provide negative
reinforcement. Of course, given that anything "negative" is to be
constantly bemoaned by a certain percentage of the player base, we
can disguise it as postive reinforcement.
My idea goes like this. Make a list of difinite OOC activities.
The simplest example being a list of words that are considered
inappropriate to the setting. In a fantasy setting, "Celtics" might
make it, but "49ers" might not. "Computer", "Internet" and "IM" are
strictly out. Log each occurence of a banned word or phrase against
Now, the disguise. Allow a fixed amount of "RP" points for every
hour/day/minute/whatever spent in the MUD. At some point, whether
it per login/reboot/week, compare the time spent in the MUD to the
time spent OOC. Maybe every OOC breach subtracts 1/2 hour from your
RP time. Reward points for whats left.
This has the strength of rewarding the introvert, as long as he/she
isn't talking to himself OOC. It appears to be a reward system, so
it will engender less complaints. It also allows for some other
penalties to be included. Perhaps you run a family-oriented MUD,
and 4-letter words need to be discouraged. Maybe you want to
penalise Paladins who attack beggars. The system can be modified
fairly simply to allow for both.
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