[MUD-Dev] To good to be TRUE, in an MMPORPG?

Caliban Tiresias Darklock caliban at darklock.com
Fri Jul 27 04:48:15 New Zealand Standard Time 2001

On Thu, 26 Jul 2001 07:11:01 -0700, "Freeman, Jeff"
<jfreeman at verant.com> wrote:

> "Oh, UO tried that.  It didn't work."

I hate that phrase. It's missing the critical center element: 

  Oh, <game> tried that.


  It didn't work.

The next element, of course, is "this is why it didn't work" --
hopefully followed by "here is how that problem can be
addressed". Too many people assume that just because an
implementation of the idea failed, the idea itself failed. Sometimes
all you need for an idea to work is an additional, potentially
unrelated, element.

MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list