Real-world skills Was: Re: [MUD-Dev] strong encryption for authentication
hhs at cbs.dtu.dk
Mon Jul 30 15:56:31 New Zealand Standard Time 2001
On Wed, 18 Jul 2001, Travis Nixon wrote:
>> It also encourages people who want an advantage in-game to
>> *develop* real world skills. When real world skills become
>> useless, your game will appeal primarily to those who don't have
>> them. My military and martial arts training were exceptionally
>> helpful when playing Quake. That was a real world skill giving me
>> an advantage. Frame rate and bandwidth were also important; a
>> fast graphics card and a fat pipe gave me an advantage,
>> too. Writing good aliases was an advantage, and as a programmer I
>> could do that pretty well. So that was my own real-world skills
>> making me a better Quake player. Why is that wrong? Real-world
>> skills DO make you a better player. Which real world skills those
>> are is dependent on the game.
> Have to throw in the compulsory "hear, hear" here. All games
> involve real-world skills. Period.
> Some, like Quake, invovle reflexes and timing (can I hit that guy
> with the railgun). Some, like Starcraft, rely on knowledge and
> tactics (can hydras beat marines, and if so, how many does it take
> and how should they attack). And then some, like EQ, involve the
> real-world skill of patience (how long til the next spawn again?).
> Supreme patience.
> The long version: every online activity requires real-world
> skills. You can (sometimes) choose which skills are relevant, but
> there will always be real-world skills involved.
Perhaps more important, in the design, one should consider which
effect the players real-world skill has on the characters skills. A
skill such as 'problem solving' for instance would be hard to
forcefully translate to a character, since a genius player could
play an idiot character and choose not to roleplay that particular
Therefore when you implement different skills in a game, you should
carefully consider how they are affected by the players real-world
skills, and how/if they can be enforced ... Just a thought.
Hans Henrik Stærfeldt | bombman at diku.dk | work: hhs at cbs.dtu.dk |
Address: |___ +45 40383492 __|__ +45 45252425 __|
DTU, Kemitorvet, | Scientific programmer at Center for Biological |
bygn 208, CBS. | Sequence Analysis, Technical University of Denmark|
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