[MUD-Dev] TECH DGN: Re: a few mud server design questions (long)
Caliban Tiresias Darklock
caliban at darklock.com
Wed Aug 1 05:09:39 New Zealand Standard Time 2001
On Tue, 31 Jul 2001 13:46:09 +0100, "Adam Martin"
<ya_hoo_com at yahoo.com> wrote:
> A heap would be faster, but AFAICS they both have the desired (
> log(n) ) time complexity - a heap just has a lower constant factor
> (and isn't in the standard libraries. Yet).
But there are so many easily available implementations...
Pardon me, I'm just a heap big fan of interesting data structures. ;)
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev