[MUD-Dev] TECH DGN: Re: a few mud server design questions (long)

Caliban Tiresias Darklock caliban at darklock.com
Wed Aug 1 05:09:39 New Zealand Standard Time 2001

On Tue, 31 Jul 2001 13:46:09 +0100, "Adam Martin"
<ya_hoo_com at yahoo.com> wrote:

> A heap would be faster, but AFAICS they both have the desired (
> log(n) ) time complexity - a heap just has a lower constant factor
> (and isn't in the standard libraries. Yet).

But there are so many easily available implementations...


Pardon me, I'm just a heap big fan of interesting data structures. ;)

MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list