[MUD-Dev] Community feeling (was: To good to be TRUE, in an M MPORPG?)
Wed Aug 1 08:16:06 New Zealand Standard Time 2001
> -----Original Message-----
> From: Vincent Archer
> According to Koster, Raph:
>> I inherently distrust the concept of virtual apartments, rather
>> than actual houses on the land, because they are less conducive
>> to neighborhoods, in my mind. Less odds of bumping into a
>> neighbor, less odds of seeing a house and getting curious about
>> who lives there, far less ability to express yourself to a
>> passerby and thereby catch their attention.
> However, given the fact that their target was about 100k
> subscribers in a single world, can you imagine the urban sprawl
> that 100k+ houses would have made :)
Even more than distrusting virtual apartments, I distrust arbitrary
technical or marketing targets made without attention to game design
>> Of course, they also recently announced a feature to actually let
>> you toggle off other players on screen.
> It's not a toggle. To reduce graphical lag in cities (some people
> have taken to nickname Omni-1, the main Omnicorp city,
> Omni-one-frame-per-second) they have introduced a slider that
> allows you to reduce the range at which characters begin to be
> drawn. There's a lower bound; you can't hide every character.
In that case, it's eminently reasonable. Well, as long as the
maximum range for combat is the range at which you can no longer
>> I don't think it is bad to wish for greater convenience in these
>> games. I think that you have to be careful how far you
>> go. Certainly thousands of people seem to be enjoying AO very
> The good question now is: will they form strong ties in it, and
> remain in the game long, or will the churn rate be high.
And for that we'll have to wait a few months.
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