[MUD-Dev] Hoping for more... (interfaces)

Matt Mihaly the_logos at achaea.com
Wed Aug 1 14:46:56 New Zealand Standard Time 2001

On Tue, 31 Jul 2001, Tommy Wang wrote:

> Hey all, I've been reading on this list for a while (at work) and
> this'll be my first post.  I'm not sure exactly what I want to
> say, nor how to organize my thoughts, but here goes:
> In a text-interface game (such as a MUD, and all its derivatives),
> I consider interface among one of its most hindering qualities.
> As I understand, we want to "immerse" a player in an online
> environment, via means of text.  Lets just assume, for a moment,
> that 99% of your players DO read the descriptions, and
> whatnot....does that truly build an immersive environment?

In my experience, only about 5% of the players read any significant
proportion of the room descriptions, incidentally.


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