[MUD-Dev] Wilderness

Koster Koster
Wed Aug 1 16:26:24 New Zealand Standard Time 2001

> -----Original Message-----
> From: Brian Hook

> When I have the time I want to get around to writing a massive
> space exploration game.
> The ultimate goal, at least for planetary content creation, is
> that there are worlds based off a set of random number seeds which
> determine the details of that world (at least in terms of
> topography, climate, etc.).  These worlds will have never existed
> completely on anyone's systems -- they're just random number seeds
> -- and the first explorers will be, literally, the first people to
> ever see them.  Even the game developers have never seen them.
> Those first few player maps will be the real maps.

That was Privateer Online.

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