[MUD-Dev] Death among Friends

Matt Mihaly the_logos at achaea.com
Fri Aug 3 02:54:05 New Zealand Standard Time 2001

On Wed, 1 Aug 2001, Jon Morrow wrote:

> Cooperation certainly seems to be a foundation concept for MUDs.
> From what you say, random events is an excellent reason to
> cooperate.  But how can we capitalize on the concept in other
> areas without forcing players into it?  I've found most people
> resent being forced to cooperate.

They hate it when they perceive that they are being forced to
cooperate, not necessarily when they're being forced to
cooperate. The distinction is a large one. I'll give you an example.

You can't really get anywhere in Achaea without cooperating to some
extent. If you can't get promoted out of guild novicehood (which you
do by meeting whatever requirements the guild in question has
decided on), you're going to have a very hard time. People don't
seem to really mind that. On the other hand, almost all the guilds
are part of a city-state, and they are not permitted to
move. Sometimes this fact, ie that the guilds have to cooperate with
the city-state they are in, to some extent, really pisses off some


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