[MUD-Dev] Wilderness

Koster Koster
Mon Aug 6 09:29:22 New Zealand Standard Time 2001


> -----Original Message-----
> From: Adam Martin
> ----- Original Message -----
> From: "John Buehler" <johnbue at msn.com>

>> The wilderness must be entertaining.  If it's not, don't put it
>> into the game.
 
> ...unless it's boredom has a purpose? E.g. use the wilderness as
> just another obstacle, in fact a particularly effective one, to
> make getting at a certain quest/reward/artifact more difficult.

Better yet, make it space that players can affect. Build on,
exploit, modify, whatever.

-Raph
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list