[MUD-Dev] Wilderness

Koster Koster
Mon Aug 6 09:29:22 New Zealand Standard Time 2001

> -----Original Message-----
> From: Adam Martin
> ----- Original Message -----
> From: "John Buehler" <johnbue at msn.com>

>> The wilderness must be entertaining.  If it's not, don't put it
>> into the game.
> ...unless it's boredom has a purpose? E.g. use the wilderness as
> just another obstacle, in fact a particularly effective one, to
> make getting at a certain quest/reward/artifact more difficult.

Better yet, make it space that players can affect. Build on,
exploit, modify, whatever.

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