[MUD-Dev] Personality Types (was Anarchy Online (was Community Feeling))
justice at softhome.net
Fri Aug 17 21:57:25 New Zealand Standard Time 2001
From: "Matt Mihaly" <the_logos at achaea.com>
> On Thu, 16 Aug 2001, Kwon Ekstrom wrote:
>> I've noticed that players tend to annoy me less than other
>> administrators because of the off chance that I may decide to
>> kill them later.
> I don't know if that was intended to be funny or not, but that had
> me laughing for a good 2 minutes.
Yeah, that was meant to be funny... since the mud I currently
administrate is based on SMAUG and allows players to choose to be
deadly or peaceful, and I'm ussually the only deadly on.
I think how I administrate is definitely colored by my tendancies to
kill my fellow player tho. I don't put up with much nonsence, and
often show players the fallacy of asking for things they know they
won't get. Even so, as the coder I'm a very helpful person on the
game (being the one who knows the server the best).
On a side note, this isn't the game I'm developing on my own time,
that one is my attempt to bypass the compounded problems I have with
smaug's lack of scalability and most decidedly coder unfriendly
-- Kwon Ekstrom
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev