[MUD-Dev] Libs for 3D Client/Servers
bruce at puremagic.com
Sat Aug 18 15:21:05 New Zealand Standard Time 2001
Digging up an old post, but ...
Sean Kelly wrote:
> From: "Brian Hook" <bwh at wksoftware.com>
>> C w/ C++ headers. I'm sufficiently pissed at C++ that I'm now
>> ready to just go back to ANSI C and be happy. =)
> hehe... To keep things as tightly integrated and easy to ues as
> possible, BioWare opted for the C-like scripting language
> approach. It gets rid of security concerns and reduces the danger
> of user-supplied code crashing the server. At the same time, it
> also removes the ability for us programmers to get really creative
> with what the game can do. Personally, I'd like to be able to at
> least plug in shared libraries to expose new features to the
> engine. I guess we'll see.
I'm not particularly clear here on what you meant by "gets rid of
security concerns". Which aspects of security in particular were
you referring to? Happen to know if end-user scripting -on- a
running NWN server will be possible? If so, what're the plans for
keeping that secure?
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