[MUD-Dev] CoolMUD lives!, sort of.

Miroslav Silovic silovic at zesoi.fer.hr
Tue Aug 21 16:48:01 New Zealand Standard Time 2001

Robin Lee Powell <rlpowell at digitalkingdom.org> writes:

> If so, at what point does that need arise?  I mean, if a 100
> player server takes up 128MB of swap, sure, that's Bad, but what
> if a 10 000 player server takes up 128MB of swap?  Does that
> change things?  Are there other reasons to make it disk based than
> simple memory usage?

Boot time. You /really/ don't want to load gigabytes of data prior
to accepting any connections (and yes, my favorite test subject does
have gigabytes of persistent data. On a 32-bit arch, you can't even
mmap it.)

How to eff the ineffable?
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