[MUD-Dev] CoolMUD lives!, sort of.

Bruce Mitchener bruce at puremagic.com
Tue Aug 21 17:17:49 New Zealand Standard Time 2001


Robin Lee Powell wrote:
> On Tue, Aug 21, 2001 at 04:48:01PM +0200, Miroslav Silovic wrote:

>> Boot time. You /really/ don't want to load gigabytes of data
>> prior to accepting any connections (and yes, my favorite test
>> subject does have gigabytes of persistent data. On a 32-bit arch,
>> you can't even mmap it.)

> Gigabytes.  It a text-only not-for-pay MUD.

> You _must_ be joking.

> What the heck mud is _this_?

I'm pretty sure that Miro was referring to The Eternal City.  We
were previously free, but now part of the Skotos collection of
games.  Check it out at http://www.skotos.net/games/eternal-city/.
We are text-based. :)

We're sitting pretty close to a 2G database.  We use an
as-of-yet-unreleased version of Cold that is much faster than the
current release.  Recently work has been done and tested to make
sure that it can handle DBs well over the 4G mark as well.

   - Bruce

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