[MUD-Dev] Release and social aspect

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Fri Aug 31 10:08:10 New Zealand Standard Time 2001


I've been following some of the discussions on socialization, or the
lack thereof in Anarchy Online fora. Some players compared this to
EQ and stated that the social potential is first realized when
players hit higher levels.

Is this true?

What about socialization in other MUDs with grand openings?

I it generally true that the social atmosphere two years after
release is much different from the atmosphere two months after
release?

What kind of impact does this have on design?  Or rather, what kind
of impact should this have on design?

--
Ola  -  http://www.notam.uio.no/~olagr/
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