[MUD-Dev] Structured Social Play

Travis Casey efindel at earthlink.net
Mon Sep 10 10:47:52 New Zealand Standard Time 2001

Sunday, September 09, 2001, 5:36:30 PM, Robin Lee Powell wrote:
> On Fri, Sep 07, 2001 at 08:14:56PM -0700, Tamzen Cannoy wrote:

>> Try a good Mush sometimes. There are very sophisticated mailing
>> systems in a lot of them. Yes, you can send mail from everywhere,
>> yes there are reasonable editors. No, none of them is as good as
>> Eudora.

> Um, a full-screen, non-line-based editor?

> Wouldn't that break most mud clients?

Not if they were properly written.  :-)

You can actually do a lot towards giving a more full-screen
interface without too terribly much effort.  For example, just about
every decent telnet client in the world can emulate a VT100 or
something compatible with it, so just using VT100 control codes can
let you do a lot.  And you can send control codes to detect a VT100,
and default back to a simpler interface if the terminal doesn't
respond to detection.

For that matter, if you're writing a telnet-based mud to run on
Unix, you could use curses to do a lot of the interface stuff.  The
only reason I hand-rolled VT100 stuff before was that I was working
on an LP, and it was easier for me to code a small screen library in
LPC than to try to modify the server itself.

Or did you mean break as in "make obsolete"?  :-)

(My own usual practice, when mudding on LPs, is to write my text in
a text editor, then cut-and-paste it into the mud window... but of
course, not everyone has that luxury.)

Travis Casey
efindel at earthlink.net

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