[MUD-Dev] [Fwd: Announce: New Mailing Lists Available]
bruce at puremagic.com
Fri Sep 14 19:36:38 New Zealand Standard Time 2001
This is a multi-part message in MIME format.
name="Announce: New Mailing Lists Available"
filename="Announce: New Mailing Lists Available"
Return-Path: <sweng-gamedev-return-2-bruce=cubik.org at midnightryder.com>
Received: from logic.phpwebhosting.com (logic.phpwebhosting.com [184.108.40.206])
by portland.puremagic.com (8.12.0.Beta10/8.12.0.Beta10/Debian 8.12.0.Beta10) with SMTP id f8ENCsOu005508
for <bruce at cubik.org>; Fri, 14 Sep 2001 16:12:54 -0700
Received: (qmail 9844 invoked by uid 457); 14 Sep 2001 23:10:09 -0000
Mailing-List: contact sweng-gamedev-help at midnightryder.com; run by ezmlm
Delivered-To: mailing list sweng-gamedev at midnightryder.com
Received: (qmail 9840 invoked by uid 508); 14 Sep 2001 23:10:09 -0000
Received: from unknown (HELO snfc21.pbi.net) (220.127.116.11)
by logic.phpwebhosting.com with SMTP; 14 Sep 2001 23:10:09 -0000
Received: from gamegod2.3dgamedev.com ([18.104.22.168])
by mta6.snfc21.pbi.net (iPlanet Messaging Server 5.1 (built May 7 2001))
with ESMTP id <0GJO00AKDDOYHH at mta6.snfc21.pbi.net> for
sweng-gamedev at midnightryder.com; Fri, 14 Sep 2001 16:10:10 -0700 (PDT)
Date: Fri, 14 Sep 2001 16:10:52 -0700
From: Tom Hubina <tomh at 3dgamedev.com>
Subject: Announce: New Mailing Lists Available
X-Sender: tomh at firstname.lastname@example.org
To: sweng-gamedev at midnightryder.com
Message-id: <22.214.171.124.2.20010914153937.03ccd3d8 at mail.hostglobe.com>
X-Mailer: QUALCOMM Windows Eudora Version 5.1
Content-type: text/plain; format=flowed; charset=us-ascii
Hi all. In case you don't know me, I'm the guy who created the
algorithms list and am currently running it with the help of Brian
In order to cut down on the off-topic posts on a lot of the existing
mailing lists and to provide a home for those topics, we've created
a bunch of lists for game development.
General List -
This list is for discussion of things that don't really fall into
the charter of other lists. Things like which content creation
tools or programming languages you should use, and other such
things are welcome here.
Design List -
Simply put, this list is about designing video games. The
intention is that people could discuss the finer points of game
play, player motivation, how to set up a suspenseful environment,
Windows List -
The DirectX list is great for going over how to set up your
rendering and sound code, but it isn't the right place to be
talking about things like how to find all the CD-ROMs in a
machine, working with the Registry, creating installers, and all
that other fun stuff. This list has been created to address those
issues as they pertain to game development.
Linux/Unix List -
Much like Windows list, this list is created to handle the *nix
platform specific questions for those creating games and/or game
servers to be deployed on the many different Unix varieties
(Linux, Solaris, MacOS X, etc).
Consoles List -
This one is going to be rather peculiar since so much of the
information around consoles is locked behind NDAs. However, we've
seen a decent amount of traffic over on the Algorithms list from
people wanting to discuss data structures and other things that
are very specific to console development, so we thought it made
sense to give them their own place to work through this stuff.
You'll notice that there's no Mac, OpenGL, DirectX, or software
engineering lists. These topics are already well covered by existing
lists so we didn't see any reason to duplicate the effort.
On all of these lists, people are expect to respect NDAs and other
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev