[MUD-Dev] in-game vs web-based boards (was: Geometric content generation)
bruce at puremagic.com
Fri Sep 28 08:52:00 New Zealand Standard Time 2001
Vincent Archer wrote:
> Of course, it didn't help that Funcom pushed a patch that made
> some mobs almost invulnerables, and didn't even put an emergency
> patch or back off their changes.
I'm not sure that this isn't a question born of utter ignorance, but
I'm curious anyway...
Why is the vulnerability of a mob something that would change in a
client-visible patch? To me, that seems like something that is
entirely controlled by the server and that the server would likely
send the relevant data to the client as needed?
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev