[MUD-Dev] Geometric content generation

Adam Martin ya_hoo_com at yahoo.com
Mon Oct 1 12:03:08 New Zealand Daylight Time 2001

----- Original Message -----
From: "Brian Hook" <bwh at wksoftware.com>

> Players will be able to exchange funds and goods, however one key
> element is that players can have only one character.  The primary
> reason for this is that you never really make an unalterable
> choice during your character's evolution -- you can stop being a
> trader and become a fighter pilot if you'd like, with no real
> negative hit.  The typical reason to have multiple characters per
> game are to A.)  experiment with different play styles and B.) 
> have mules =)

Given previous discussions on how hard it is to prevent people
simply opening new accounts, how do you propose to make it
undesirable enough that few enough people do so?

Adam M
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